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      Default Weapon power misunderstandings that i see all the time

      Hi,

      This is my first post so please be gentle

      I spend a lot of times reading forums and people are always saying about needing stopping power on the lower powered weapons.

      Assault rifles - I think most people by now know that the TAR and SCAR-H have the most power per round which is 40 for close range and 30 for long range as apposed to all the other assault rifles which are 30-20 respectively. But people fail to take into account the rate of fire. The M4A1 for example has the lower damage but has a higher rate of fire. An enemy has 100 health (excluding headshots which give higher damage) So therefore it takes one extra bullet to take out someone at close range with the lower powered weapons which is nothing. The higher rate of fire on the M4A1 in my opinion gives more damage per second than the TAR and SCAR-H because of this so doesn't need stopping power.

      At the end of the day stopping power is unnecessary for close engagements and it is simply whoever starts shooting first who wins.

      Same with SMG's. The UMP has the higher damage bullet, but the Vector is more powerful simply because spits out rounds at i would say about 3 times as fast.

      I would like to hear what you guys think......

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      I'd take RoF over damage any day. Cause it can be the strongest gun in the world, but shoots only 1 bullet every 10 seconds. RoF > Power


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      Quote Originally Posted by Uber View Post
      I'd take RoF over damage any day. Cause it can be the strongest gun in the world, but shoots only 1 bullet every 10 seconds. RoF > Power
      Glad to see someone who agrees

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      eh, but my results yeild that this isnt true. i love the m4, but its not a scar. the rate of fire helps alot, but if your missing with some of those shots they dont get. i prefer power guns so my shots count. and the vector thing is bullshit. i have whipped plenty o vector ass with the ump because that guns crazy recoil can fuck up there shot.

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      Quote Originally Posted by Hickmeister17 View Post

      Assault rifles - I think most people by now know that the TAR and SCAR-H have the most power per round
      They don't. The FAL is 55 - 35 (or 40 if you use the Holographic sight).

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      Quote Originally Posted by evaDlivE View Post
      They don't. The FAL is 55 - 35 (or 40 if you use the Holographic sight).
      Yes of course you're right. I think the FAL always gets blocked from my mind. Probably because i don't perform very well with it........

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      Quote Originally Posted by XxLucasBlitzxX View Post
      and the vector thing is bullshit. i have whipped plenty o vector ass with the ump because that guns crazy recoil can fuck up there shot.
      I actually find the recoil on the Vector much easier to control. You get a lot more sway with the UMP.....

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      The Vector is an easy gun to maintain after getting used to it. NEVER, diss the Vector.
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      Quote Originally Posted by Hickmeister17 View Post
      Hi,

      This is my first post so please be gentle

      I spend a lot of times reading forums and people are always saying about needing stopping power on the lower powered weapons.

      Assault rifles - I think most people by now know that the TAR and SCAR-H have the most power per round which is 40 for close range and 30 for long range as apposed to all the other assault rifles which are 30-20 respectively. But people fail to take into account the rate of fire. The M4A1 for example has the lower damage but has a higher rate of fire. An enemy has 100 health (excluding headshots which give higher damage) So therefore it takes one extra bullet to take out someone at close range with the lower powered weapons which is nothing. The higher rate of fire on the M4A1 in my opinion gives more damage per second than the TAR and SCAR-H because of this so doesn't need stopping power.

      At the end of the day stopping power is unnecessary for close engagements and it is simply whoever starts shooting first who wins.

      Same with SMG's. The UMP has the higher damage bullet, but the Vector is more powerful simply because spits out rounds at i would say about 3 times as fast.

      I would like to hear what you guys think......
      Opinions don't help when you're talking numbers. You might want to read up on Den Kirson's boards on gun TTK's (time to kill) and rates of fire. The Vector does not shoot three times as fast as the UMP..

      But yeah, lower damage guns obviously benefit less from SP than higher powered ones. Still the lower damage guns don't shoot fast enough to compensate for the difference in damage. You're saying the M4 at 800 rpm beats the Tavor at 750, which it obviously doesn't do.

      That being said, it still matters very little how much faster one gun kills compared to another. Lag, the player's reaction time and aim, and recoil all mean much more. You're right in that whoever starts shooting first will most likely win. Oh, and the AK-47 is up there in the automatic 40-30 category with the Tavor and the Scar, too. FAMAS and M16 do 40-30 too, but that's a whole other story.

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      As a former ACR user and current TAR/AK-47 fanboy the latter two definitely kill much quicker. The ACR without stopping power takes FOREVER to kill from a distance so I would definitely use SP on any 30-20 ARs.


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      Quote Originally Posted by Hickmeister17 View Post
      Yes of course you're right. I think the FAL always gets blocked from my mind. Probably because i don't perform very well with it........
      I think the reason that most people - not just you - forget about the FAL is because it is not fully auto and is a pretty rare gun in game. If I didn't use it myself then I'd probably have been in full agreement with you. So when comparing only fully automatic models your statement is true

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      Low damage/high RoF also means you're using more ammo per kill, which means you need to reload more and potentially use a perk to resupply ammo depending on how long your streaks are. Then of course there's the matter of shooting someone at long range (my favorite, generally) which the high damage weapons excel at.

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      I think the big factor here is skill level. When I first started playing mw2 I stayed away from the low rof/hi damage guns because I knew i'd be spraying and missing shots alot. The low rof-hi damage guns are great provided you don't miss shots. If you do, theres a much longer time between that missed shot and the next one.

      Something every player should try is go into a ffa, kill somebody, pick up their weapon, kill someone else with it, and repeat. Youd be surprised how well you do despite using totally different weapons every time. I think in mw2 there is a lot of emphasis on weapons and their specs but what really wins games is play style, tactics, and strategy - regardless of what gun you happen to be holding.

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