Consolidated from other posts. Too much random banter.Will pull the best from others to stack in here too
General Tips:
1. Sound is your friend. Turn up your speakers, headphones etc. You will hear the footsteps of folks not using Ninja and SitRep from pretty far away. It could buy you a couple seconds. Most dont use those perks.
2. Claymores are nice, but being able to simply sprint past them and the fact that most people dont place them in an optimal position makes them less effective.
I can get past claymores 99% of the time. Use them wisely......
- Remeber that they take between 1.0 and 1.5 seconds to detonate after actuation, so place them on a positional "corridor" that persons approaching are most likely to take.
- Dont set them "right" inside a door to the side. Place them at a diagonal so they are still in the path of travel after actuation. You would be surprised how far away they will trip when set properly.
- Dont count on a kill every time. It is better as a warning device to buy you some time than to kill your enemy. If you hear it go off, get up and get defensive.
3. Keep your scope zoomed in a couple seconds after the shot to prevent the KillCam from divulging your position, unless of course your being rushed, etc and need to get off some quick shots.
4. Move your position after two or three kills MAX. Any more than that, and they will certainly hunt you down. Maybe less.
5. Use perks that support Sniper. DUH! right, but some use this and that cause their L33t or just pompus ass elite sniper tards. Whatever. "I'm RoXxOr with my Sniper with shotties!!." Your not a sniper, your a hybrid. We are talking about sniping here.....dont get wrapped around the axle.
6. Try not to be sprinting all over the map. Stealth visually and audibly are your greatest weapons.
7. Stance. Not everyone starts being able to no-scope shoot, or quick scope shots. Remeber, the lower you go, the more stable your shot and accuracy. Prone is best, crouch is ok, standing is last. Get low, stay outta sight. That is the objective.
8. Terrain. Dont sit at the top of every hill or in obvious places. The best snipers will locate themselves where they wont be noticed casually. You are wearing a ghilli suit to blend in. Use bushes and tall grass. Use low points as well as high. Use corpses. When laying nice and still, you look like one. If you have Cold Blooded Pro, they wont get a cross hair or name from you even when aiming at you. YOU WILL LOOK DEAD, so dont move! Many folks will simply lay still and look for pixel movement. If you move, you are a target.
9. Breathe. Hold your breath prior to the shot, but don't sit with it that way all the time. It takes much longer to hold your breath after exhausting it than it does to simply let go and hold it again. Its an instant vs. several seconds. Look, look, aim/hold, shoot. Practice will make it simple to zoom/hold breath at same time.
Sniper Weapons
Remember
1) Silencer reduces damage by 20 on all Sniper Rifles.
2) Damage multipliers vary per gun, and per body part.
3) Stopping Power Perk multiplies total damage by 1.4.
4) Using ACOG reduces viewing range, and you CANNOT hold your breath.
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(Weapon Damage x Damage Mulitplier x Stopping Power = Total Damage. 100 for a kill)
There is no best gun for sniping. It is ALL personal preference just like with any other weapon class. It depends on what type of rifle fits your style.
Intervention- Many love its damage and accuracy. I dont like bolt-action. Shares slight damage boost with .50 over the other two for lower body shots.
Barrett .50- Heaviest hitting semi auto. Recoil is abit much for me. Good mag size. Distinct sound. Whenever I hear it, I start hunting. :P
WA2000- Ugly but effective.My fav. Has the 1.5 chest multiplier like the .50 but much less recoil as a semi auto. Good for quick repetetive shots.
M21 EBR- Nice smooth semi auto, but lacks hit power on some body parts. If you are a consummate head hitter, you got no issues. Larger mag like the .50
Secondary Weapons
This is totally up to you. I only pull this when being bushwhacked or travelling the map. Some like Stingers, but i dont like to give myself away from LONG distance. I like Machine Pistols and Shottys for close up love. 1887 Akimbo is a nice secondary option. :P Honestly though, any that you are comfortable with will do.
Equipment
First Tier: Claymore. See General Note #2.
Second Tier: Tactical Insertion, allows you to stay in your camping spot.
Third Tier: C4 and Semtex. say there is a spot on the map that hurts my favorite spot, I use C4 as a deterrent to sniping there. Semtex will also save lives against riot shielders. True story.
Special Nades
They dont have as much use in a true sniper kit vs. a hybrid, but any could help you get out of a sticky situation. Smoke can be deployed very close to you to provide a quick out or as a distraction, whereas Stun and Flash can pin down rushing enemy out for the knife/close range kill.
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Now for some perks.
First Tier
Marathon- Running and jumping. Great stuff but not for Sniper.
Sleight of Hand- Faster reloading, Sleight of Hand Pro: Faster AimDownSights :: Good and a fav of many.
Scavenger-Full resupply from dead enemies, Scavenger Pro: Spawn with extra ammo. Replaces Bandolier. Fair.
Bling- 2 primary weapon attachments, Bling Pro: 2 secondary weapon attachments. One of my fav.
One Man Army- Swap classes at any time One Man Army Pro: Faster class swap. Set up properly you wont need to switch.
Second Tier
Stopping Power- Increased bullet damage. Stopping Power Pro: Increased damage versus vehicles (AC-130, Helicopter, Pave Low); MAKES ALL SNIPERS ONE SHOT KILL TO HEAD AND CHEST (except M21, only 1.1 mod for chest). This is not the same as body and limbs, they are diff zones. upper chest and head only. My #1 PERK for sniper kits.
Lightweight- Move faster, Lightweight Pro: Quick aim after sprinting. Again, good but not for sniper.
Hardline- Killstreaks require 1 less kill, Hardline Pro: Death streaks require 1 less death. Fair, but SP is more important.
Cold-Blooded- Makes the user invisible to enemy UAV's, enemy helicopters and enemy controlled killstreaks(such as AC-130's), Cold-blooded Pro: No red crosshair or name when targeted. Fair, but I prefer 1 hit kill.
Danger Close- Increase explosive damage like Sonic Boom and Fireworks. Danger Close Pro: Increased explosive damage from killstreaks. Bah.
Third Tier
Commando- Increased melee lunge distance, Commando Pro: No fall damage taken. Good, but SA is better.
Steady Aim- Increased hip-fire accuracy, Steady Aim Pro: Replaces Iron Lungs. Hold breath longer. Nuff said unless your UBER! Pompus asses. lol.
Scrambler- Jams the enemy radar. Scrambler Pro: Delay enemy claymores. Lets people know your close. Skip it.
Ninja- Invisible to the Heartbeat Sensor, Ninja Pro: Significantly quieter footsteps. Your laying down. Skip it.
SitRep- Detect enemy explosives and Tactical Insertion, SitRep Pro: Hear enemy footsteps better. Footsteps are nice, but SA is better.
Last Stand- Fall to the ground, and try to kill any enemies. Last Stand Pro: Use your equipment in last stand. SA is simply better.
There are lots of great combos, these are the ones that have worked best for me. It can be a hard class to get used to and master. Dont get discouraged if your not owning kids from day one. Take the time to try out perks and get a feel for your Sniper Kit.
Special contributions thank you goes out to:
BigJollyBunny
Pilot
BeastinYourFace
BeatBrof
EnthuZast1986



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